5th Edition D&D Limit Breaks, Part 3

How Far Is Too Far?

And How Far Is Not Far Enough?

Building a Better D&D Experience

by Meorty Matt

Anytime you pick up a game that involves pen & paper, dice, cards with a lot of words on them, or even a video game that grants you the freedom to build a character to your liking, there will come a moment when you have a clear choice. That is, a choice between doing what makes sense thematically (or flavor-wise) and doing what makes sense for your own self-interest. At the best of times, these two options will not be diametrically opposed or might actually be the same option. At the worst of times, extreme suspension of disbelief is required to continue without wanting to shout obscenities or throw something. What does any of this have to do with 5E?

5th Edition Dungeons & Dragons is not perfect. There, I said it. Continue reading

5E D&D Blogcast: Bow vs. Axe

“Can I Axe You A Question?”

by Steve & Matt (feat. Tom)

In many of our previous posts, we’ve discussed in very general terms how good certain abilities or bonuses are for characters. More recently in the Max Damage blog series, we have taken a closer look at the specific contexts in which some of those abilities are beneficial. We’ve also taken a stab at backing up some of our analyses with numerical approximations of expected damage, but it’s never been terribly precise.

Until now, that is. (Pretty charts after break!)

Continue reading